HISTORY OF THE ELEVATOR ACTION GAME
You are Agent 17 (codename: "Otto"). Your mission is to protect all top-secret documents in a security building and escape in the getaway car, located in the basement of the building. Enemy spies are scattered throughout the 30-storey building and have only one mission: to execute Agent 17 at all costs. There are several ways Agent 17 can kill them: By shooting them with his gun. By kicking them by jumping on them. Shooting a light at the ceiling while in a lift, dropping the light on one of them. Crushing them with a lift.
Whenever a light is turned off, the corridors will be dark for a short period of time, making enemy spies harder to see. The same goes for corridors that are already dark.
HOW TO PLAY THE ELEVATOR ACTION GAME
While Otto is in a lift, he will have full control of it by moving up or down. Agent 17 can still die if he is already in an elevator if the trajectory of a bullet is aimed at him. When Otto is not in an elevator, he will move from floor to floor automatically, even when there are enemy spies in it. Otto can jump over lift shafts, but he must be as close to the edge as possible without falling in order to make the jump safely. However, if there is a lift cable in the way, it will block him and cause him to fall.
SCREENSHOTS OF THE ELEVATOR ACTION GAME
ELEVATOR ACTION CREDITS
Programming and graphics: Taito Corporation