HISTORY OF YES, PRIME MINISTER
Yes, Prime Minister is a multiple choice game similar to Adrian Mole's programmes made by Level 9 (and also marketed by Mosaic). However, instead of choosing between different actions to alter the course of the plot, you choose between different points of view. These viewpoints are usually part of a humorous conversation between Prime Minister Jim Hacker and his cronies Sir Humphrey Appleby (Cabinet Secretary) and Bernard Woolley (Private Secretary to the Prime Minister). develop policy statements that influence your poll scores.
Adrian Mole's programmes did all this by simply scrolling the text down the page and asking you at various points to choose between three options YPM is much more ambitious: it shows you the interior of his office, complete with desk, two drawers, blotter, two telephones, teletypewriter and intercom. There is also a sale (which maintains its current survey rating) and a maker for the outside world.

HOW TO PLAY YES, PRIME MINISTER
The aim of the game is to get as high a poll rating as possible. Most people will already realise that the game is based on the TV show of the same name. Like the TV series, the scenario focuses on dry wit and humour, relating to issues such as a Ministry for Women (intended to offend male voters) or the indiscretions of a drunken colleague in each case.
You, as Prime Minister, must guide your way through a witty conversation on the subject, selecting at frequent junctures the answers and retorts that will impress your cronies and, if necessary, lead to the application of the right solutions to the various problems.
SCREENSHOTS OF YES, PRIME MINISTER
CREDITS YES, PRIME MINISTER
Graphics:: Dr Dermot Quinn
Programming: Oxford Digital (John Wood , Richard Yapp , Richard Hoorocks , David Pringle)
Enterprises, based on the original format and characters copyright Antony Jay and Jonathan Lynn.
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