History of Xeno
Xeno is a sports game published by A'n'F Software in 1986 for Amstrad and the ZX Spectrum.
Xeno championships are all the rage in the year 2386. It may not have been a very healthy sport a hundred years ago, but technological advances have made it a much safer competition. Of course it requires exceptional physical abilities and a lot of courage, but that's something you're expected to do if you've made it this far.
How to play Xeno
We can play matches against a friend or the computer. The opponents each handle a disc with the aim of getting a sphere into the opponent's goal line, taking turns to hit it. The matches have a configurable duration of four quarters, and the player who scores the most goals is declared the winner.
In each turn we can direct the trajectory of the disc, as well as its speed. We have a time limit for each turn and if we do nothing the opportunity to act will be for the opponent. Keep in mind that it is not always necessary to hit the sphere at every attempt, we can move to secure a defensive position or simply intercept the opponent's disc.
- Programming and graphics: Matthew Rhodes, Pete Harrison, Ste Pickford and David John Rowe
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