SPELLBOUND GAME HISTORY
Magic Knight's second game (after Finders Keepers) sees him travelling back in time to rescue 8 people, including his tutor Gimbal, who have been locked in time thanks to a faulty spell. Compared to its predecessor, the game has a larger game map, bigger and better graphics and more puzzles.
The game invented a completely new control system called Windimation, essentially pioneering the use of icons and windows in adventure games. You control a pointing finger, which can be moved to each of the menus to reveal submenus, which contain the main options for manipulating objects.

HOW TO PLAY THE SPELLBOUND GAME
All items can be examined in detail, producing a visual representation of them and possible clues as to their use. You must look after your character's health and energy levels: carrying too many items will progressively weaken them. You must also look after and direct trapped characters once you have located them.
SCREENSHOTS OF THE SPELLBOUND GAME
SPELLBOUND CREDITS
Programming and graphics: M.A.D.
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