PEDRO'S STORY
Pedro's flower gardens are famous throughout Mexico; unfortunately for him, information about their quality seems to have reached the animal kingdom. His precious flowers are being attacked by hordes of animals, which must be stopped.
The game is seen in a forced 3D perspective, although the movement is purely 2D.

HOW TO PLAY PEDRO
Pedro's task is to place blockades and barriers to cut off the animals' routes to his flowers. He will have to make several trips to block any particular path. Smaller animals can also be stopped by stepping on them.
PEDRO'S SCREENSHOTS
CREDITS
Programming & Graphics: Stephen Knight, Ally Noble & Dawn Jones
When the flowers are eaten, Pedro must replenish them by planting seeds, giving them time to grow, as the game is lost if all the seeds run out. In addition to the animals, he must watch out for the Wanderer, who tries to steal his seeds.
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