History of Marsport
Marsport is a video adventure game published by Gargoyle Games in 1985 for the Amstrad CPC and ZX Spectrum.
In the year 2494, Earth is under siege by the Sept race, still held in place by an energy barrier. It is only a matter of time before the invaders break through. Commander John Marsh undertakes a desperate mission to the city of Marsport on Mars, where the plans for the barrier remain hidden in the complex's computer network.
How to play Marsport
The city consists of ten levels, interconnected by a gigantic tube. Our character can walk through the streets, enter buildings, rotate the view to access new areas, and pick up, use and drop objects. In Marsport we will face the ever-hostile aliens, but also patrolling robots that may or may not be a threat to us.
In order to access new locations, we must perform certain actions by obtaining and mixing certain objects. There are units located on walls that will facilitate this process, whether to store objects, obtain supplies, discard those we don't need, or even merge them to obtain new ones.
- Programming and graphics: Greg Follis and Roy Carter
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