History of Marble Madness
Marble Madness is a reflex game published by Melbourne House in 1987 for the ZX Spectrum.
The frantic arcade game that left your nerves in tatters lands on your computer. Guide your marble through an intricate 3D maze to the finish line before time runs out. A multitude of obstacles will try to stand in your way of triumph, and if the challenge is too much for you, you have a level editor to create them to your liking.

How to play Marble Madness
The objective is very simple: Get our marble to reach the bottom of each of the thirty screens that make up the labyrinth in the shortest time possible. As well as avoiding falling into the abyss, we will have to avoid any element that crosses our path, as they will make us lose precious seconds that could cost us the game.
It is important to complete each screen in the shortest time possible, as the remaining seconds will be added to the total available and allow us a greater margin for error. The marble moves by inertia, but we can direct its movement and speed using the arrow keys.
Screenshots Marble Madness
Credits Marble Madness
- Programming and graphics: John F. Cain
- Music: Consult Computer Systems
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