HISTORY OF THE CONTINENTAL CIRCUS GAME
The world of Formula 1 is ruthless, the slightest mistake and you're out. To make it, remember my friend, you have to be a wolf, you have to step on the head of your closest friend. People who have the opportunity to drive at this level are quite rare, and it's not all about getting there, you have to stay there. If you still have doubts, remember Ayrton Senna, this hellhound, part of the breed of ruthless winners. You will only enter the elite if you follow my advice, and instead of exploiting, exploit them all and have fun, that's all true.
The home conversions of Continental Circus lack the full 3D and special glasses of the arcade version, but retain the essential gameplay structure. The first race is in Brazil and features 100 cars, requiring you to finish in the top 80 to qualify for the next race. As you progress through the 8 races, the size of the field steadily decreases, but so does the worst acceptable finishing position to qualify.

HOW TO PLAY THE CONTINENTAL CIRCUS GAME
In order to win, you will have to secure yourself during eight races. Each of these races will be an opportunity for you to get to know a different track, in a hostile country that is not your own. During these qualifying rounds for the big day, you'll have to do just that. Face a bunch of vermin who are there to block your way to success. Despite your hatred, avoid them, approach them without touching them, make them smell the smoke from your exhaust, crush them. Never forget that the stopwatch is running and that it is mercilessly cold; it too knows no sentiment.
SCREENSHOTS OF THE CONTINENTAL CIRCUS GAME
CONTINENTAL CIRCUS CREDITS
Cover: David John Rowe
Programming: BILL CAUNT , Peter Hickinson
Graphics: Mark Edwards
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